NVIDIA and Remedy have announced that FBC: Firebreak will support Full Ray Tracing/Path Tracing on PC. This means the game will have super realistic lighting, shadows, and reflections. FBC: Firebreak will use the Northlight Engine, which is the same engine used in Alan Wake 2. So it makes sense that this new CONTROL spin-off will also use Path Tracing. And today, we got our first look at it.
Alongside Path Tracing, the game will support NVIDIA Ray Reconstruction. There will also be support for NVIDIA DLSS 4 and Multi-Frame Gen. To showcase DLSS 4 and Path Tracing, the green team released the following video. So, be sure to check it out if you are interested in this game.
FBC: Firebreak is a three-player co-op first-person shooter which will come out on June 17th. This FPS is based on the Alan Wake/CONTROL universe, and is set within a mysterious federal agency under assault by otherworldly forces.
Players will explore the strange and dangerous headquarters of the Federal Bureau of Control (FBC). This place is full of weird and mysterious things. You play as one of the FBC’s brave first responders. Along with your team, you’ll face strange events that bend reality and battle creepy monsters from other worlds.
Before jumping into action, players will choose their weapon and get their Firebreaker’s Crisis Kit ready. This kit includes special tools, grenades, helpful items, and powerful upgrades called paranatural augments. You can pick the ones that match how you like to play. After that, you can also change or upgrade these items to fit your own strategy. This means you can play in different ways, like focusing on healing, dealing big damage, or using cool powers.
Players can try out different weapons, tools, and powers to create the perfect loadout that fits their way of playing. They can mix and match different items to see what works best for them. This also helps them work better with their teammates, creating a strong team that can handle anything. By building a smart loadout and working together, players will have a better chance of winning missions, even when they get really hard. It’s all about teamwork, planning, and finding the best setup for each challenge.
For what it’s worth, Remedy hasn’t yet shared the game’s PC requirements. Naturally, we’ll be sure to share them as soon as we get our hands on them.
Enjoy and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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