Bethesda and id Software have just released the Path Tracing Update for the PC version of DOOM: The Dark Ages. So, it’s time now to benchmark this new path-traced version of this new DOOM game and examine its performance on a high-end PC. Continue reading DOOM: The Dark Ages – 4K/8K/DLSS 4 Path Tracing Benchmarks
Category Archives: PC Performance Analyses
FBC: Firebreak Path Tracing & DLSS 4 Benchmarks
Remedy has just released FBC: Firebreak on PC. Powered by the Northlight Engine, it’s time now to benchmark it and examine its performance on PC. Continue reading FBC: Firebreak Path Tracing & DLSS 4 Benchmarks
The Alters Benchmarks & PC Performance Analysis
11 Bit Studios has lifted the review embargo for The Alters. The Alters is a sci-fi game with a unique blend of survival, adventure, and base-building elements. Powered by Unreal Engine 5, it’s time to benchmark it and examine its performance on the PC. Continue reading The Alters Benchmarks & PC Performance Analysis
Stellar Blade Benchmarks & PC Performance Analysis
And the time has finally come. Sony has just released Stellar Blade on PC. Powered by Unreal Engine 4, it’s time now to benchmark it and examine its performance on PC. Continue reading Stellar Blade Benchmarks & PC Performance Analysis
Dune: Awakening Benchmarks & PC Performance Analysis
Funcom has just made available Dune: Awakening to those who have pre-ordered its Deluxe Edition. The team has provided us with a review code, so it’s time now to benchmark it and examine its performance on the PC. Continue reading Dune: Awakening Benchmarks & PC Performance Analysis
Stellar Blade – 4K, 8K & DLSS 4 Multi-Frame Gen Benchmarks
Shift Up has just released the PC demo for Stellar Blade. The demo supports DLSS 4 Multi-Frame Gen, and is protected by the Denuvo anti-tamper tech. As such, it will give you a pretty good idea of how the full version will run. Thus, we’ve decided to test the game on the NVIDIA RTX 5090 at both 4K and 8K. So, let’s see whether 8K gaming is possible with this Unreal Engine 4 title. Continue reading Stellar Blade – 4K, 8K & DLSS 4 Multi-Frame Gen Benchmarks
F1 25 – Ray Tracing & Path Tracing Benchmarks
EA has just made F1 25 available to those who have pre-ordered its Iconic Version. Powered by the EGO Engine, the game supports both Ray Tracing and Path Tracing. So, in this article, we’ll be focusing on them, and we’ll benchmark them on an NVIDIA RTX 5090. Continue reading F1 25 – Ray Tracing & Path Tracing Benchmarks
Tainted Grail: The Fall of Avalon PC Performance Analysis
Tainted Grail: The Fall will leave Early Access and will be fully released later today. And, since Awaken Realms has provided us with a review code, we’ve decided to take a look at its final version. Powered by the Unity Engine, it’s time now to benchmark it and examine its performance on PC. Continue reading Tainted Grail: The Fall of Avalon PC Performance Analysis
Blades of Fire Benchmarks & PC Performance Analysis
505 Games has lifted the review embargo for Blades of Fire. Powered by Mercury Engine 6, it’s time to benchmark it and examine its performance on PC. Continue reading Blades of Fire Benchmarks & PC Performance Analysis
The Sinking City Remastered PC Performance Analysis
Last week, Frogwares released a remastered version of The Sinking City for free to all of its owners. Powered by Unreal Engine 5 and using Lumen, it’s time now to benchmark it and examine its performance on PC. Continue reading The Sinking City Remastered PC Performance Analysis